## Aim
AP 1
Target SELF
Range Self Self
Hit 100% Crit 0% (x1.0)
You have a higher chance of hitting the enemy. The focus is broken if you are attacked.
Actions Add Condition focus 5s

## AP Drain
AP 3
Target ENEMY_ONE
Range Short Long
Hit 100% Crit 5% (x2.0)
None
Actions Deal Damage physical 1-3 AP

## Baton
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements Ability: weapon_blunt 1 Trait: humanoid
Actions Deal Damage bludgeoning 3-6 HP

## Bite*
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 5% (x2.0)
None
Actions Deal Damage physical 1-3 HP

## Bloodlust
AP 2
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 5% (x2.0)
None
Actions stealHP {'component': 'HP', 'type': 'piercing', 'min': '1', 'max': '5'}

## Bite
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage bludgeoning 1-6 HP

## Bite
AP 0
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 20% (x1.0)
None
Actions Deal Damage piercing 1-3 HP

## Bite
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage piercing 1-6 HP

## Poisoned Bite
AP 3
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x1.5)
None
Actions Deal Damage piercing 1-3 HP Add Condition poisoned 1m

## Bite
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage slashing 1-6 HP

## Bless
AP 1
Target PARTY_ONE
Range Self Close
Hit 100% Crit 0% (x1.0)
None
Requirements Ability: faith 1
Actions Add Condition blessed 1m

## Shoot Arrow
AP 1
Target ENEMY_GROUP_ONE
Range Short Medium
Hit 0% Crit 0% (x2.0)
None
Requirements Ability: weapon_bow 1 Trait: humanoid
Actions Deal Damage piercing 1-4 HP

## Charge
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x1.5)
None
Actions Deal Damage bludgeoning 1-3 HP Add Condition prone 3s

## Claw
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage bludgeoning 1-4 HP

## Claw
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage slashing 1-4 HP

## Dagger
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements Ability: weapon_dagger 1 Trait: humanoid
Actions Deal Damage piercing 1-4 HP

## Poisoned Dagger
AP 2
Target ENEMY_ONE
Range Close Close
Hit 0% Crit 0% (x1.5)
None
Requirements Ability: weapon_dagger 1 Ability: handle_poison 1 Trait: humanoid
Actions Deal Damage piercing 1-3 HP Add Condition poisoned 3m

## Death Stare
AP 5
Target ENEMY_ALL
Range Close All
Hit 100% Crit 5% (x2.0)
None
Actions Add Condition paralyzed 3m

## Defend
AP 0
Target SELF
Range Self Self
Hit 100% Crit 0% (x1.0)
Increases defense against physical attacks
Actions Add Condition defensive 1s

## Evade
AP 2
Target SELF
Range Self Self
Hit 100% Crit 0% (x1.0)
The enemy has a lower chance of hitting you.
Actions Add Condition evade 2s

## Fart
AP 5
Target ENEMY_ONE
Range Close Short
Hit 100% Crit 5% (x2.0)
None
Actions Add Condition slow 5s

## Fireball
AP 1
Target ENEMY_GROUP_ONE
Range Close Short
Hit 95% Crit 5% (x2.0)
None
Requirements Ability: spellcasting 1
Actions Deal Damage fire 1-6 HP Remove Condition frozen

## Firewall
AP 5
Target ENEMY_GROUP_ALL
Range Close Close
Hit 60% Crit 5% (x2.0)
None
Requirements Ability: spellcasting 5
Actions Deal Damage fire 1-6 HP Remove Condition frozen

## Focus
AP 2
Target SELF
Range Self Self
Hit 100% Crit 0% (x1.0)
You have a higher chance of hitting the enemy. The focus is broken if you are attacked
Actions Add Condition focus 10s

## Gore
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage piercing 1-6 HP

## Hammer
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements Ability: weapon_blunt 1 Trait: humanoid
Actions Deal Damage bludgeoning 1-4 HP

## Heal
AP 1
Target PARTY_ONE
Range Self Close
Hit 100% Crit 0% (x1.0)
None
Requirements Ability: healing 1
Actions Restore HP 3-5

## Heal Party
AP 3
Target PARTY_ALL
Range Self Close
Hit 100% Crit 0% (x1.0)
None
Requirements Ability: healing 2
Actions Restore HP 1-3

## Hide
AP 2
Target SELF
Range Self Self
Hit 50% Crit 0% (x1.0)
You hide in the shadows.
Requirements Ability: stealth 1
Actions Add Condition hidden 1m

## Hoof
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage bludgeoning 1-4 HP

## Ice Projectile
AP 1
Target ENEMY_GROUP_ONE
Range Close Short
Hit 95% Crit 5% (x2.0)
None
Requirements Ability: spellcasting 1
Actions Deal Damage ice 1-6 HP

## Lucky
AP 2
Target SELF
Range Self Self
Hit 100% Crit 0% (x1.0)
Increases critical hit chance.
Actions Add Condition lucky 2m

## Attack
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage slashing 1-4 HP

## Attack
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage bludgeoning 1-4 HP

## Attack
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage piercing 1-4 HP

## Pincer*
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 5% (x2.0)
None
Actions Deal Damage physical 1-3 HP

## Pincer
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage bludgeoning 1-6 HP

## Pistol Burst
AP 3
Target ENEMY_GROUP_ONE
Range Close Short
Hit 0% Crit 0% (x1.2)
None
Requirements Ability: weapon_handgun 3 Trait: humanoid
Actions Deal Damage ballistic 3-15 HP

## Pistol Shot
AP 1
Target ENEMY_GROUP_ONE
Range Close Short
Hit 0% Crit 0% (x2.0)
None
Requirements Ability: weapon_handgun 1 Trait: humanoid
Actions Deal Damage ballistic 1-4 HP

## Rifle Shot
AP 3
Target ENEMY_ONE
Range Short Long
Hit 0% Crit 0% (x2.0)
None
Requirements Ability: weapon_rifle 3 Trait: humanoid
Actions Deal Damage ballistic 8-10 HP

## Roid Rage
AP 5
Target SELF
Range Self Self
Hit 100% Crit 5% (x2.0)
None
Actions Add Condition rage 3m

## Sabre
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements Ability: weapon_sword 1 Trait: humanoid
Actions Deal Damage slashing 1-6 HP

## Scream
AP 3
Target ENEMY_ALL
Range Self All
Hit 33% Crit 0% (x1.0)
None
Actions Add Condition deaf 1s

## Shield
AP 5
Target PARTY_GROUP_ALL
Range Self All
Hit 100% Crit 0% (x1.0)
None
Actions Add Condition shielded 5s

## Shotgun Blast
AP 3
Target ENEMY_GROUP_ALL
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements Ability: weapon_shotgun 3 Trait: humanoid
Actions Deal Damage ballistic 1-8 HP

## Shotgun Shot
AP 1
Target ENEMY_GROUP_ONE
Range Close Short
Hit 0% Crit 0% (x2.0)
None
Requirements Ability: weapon_shotgun 1 Trait: humanoid
Actions Deal Damage ballistic 1-8 HP

## Slam*
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements Ability: weapon_brawling 1 Trait: humanoid
Actions Deal Damage bludgeoning 1-4 HP

## Slam
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage bludgeoning 1-4 HP

## Sleep
AP 5
Target ENEMY_GROUP_ALL
Range Close Medium
Hit 50% Crit 0% (x1.0)
None
Requirements Ability: spellcasting 1
Actions Add Condition sleeping 3s

## Slingshot
AP 1
Target ENEMY_GROUP_ONE
Range Short Short
Hit 0% Crit 0% (x2.0)
None
Requirements Ability: weapon_ranged 1 Trait: humanoid
Actions Deal Damage bludgeoning 1-4 HP

## Spear
AP 1
Target ENEMY_GROUP_ONE
Range Short Short
Hit 0% Crit 0% (x2.0)
None
Requirements Ability: weapon_bladed 1 Trait: humanoid
Actions Deal Damage piercing 1-8 HP

## Staff
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x1.5)
None
Requirements Ability: weapon_blunt 1 Trait: humanoid
Actions Deal Damage bludgeoning 1-4 HP

## Steal
AP 3
Target ENEMY_ONE
Range Close Close
Hit 50% Crit 0% (x1.0)
None
Actions stealItem {'name': 'currency', 'min': '1', 'max': '5'}

## Sting
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage piercing 1-4 HP

## Poisoned Sting
AP 3
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 25% (x2.0)
None
Actions Deal Damage piercing 1-3 HP Add Condition poisoned 1m

## Stun Grenade
AP 4
Target ENEMY_GROUP_ALL
Range Close Medium
Hit 100% Crit 0% (x1.0)
None
Requirements Ability: weapon_explosives 1 Trait: humanoid
Actions Add Condition stunned 1s (95%)

## Stun Gun
AP 3
Target ENEMY_ONE
Range Close Close
Hit 10% Crit 0% (x1.0)
None
Requirements Ability: weapon_handgun 2 Trait: humanoid
Actions Deal Damage electricity 1-3 HP Add Condition stunned 1s

## Summon Rat
AP 2
Target SELF
Range Self Self
Hit 100% Crit 0% (x0.0)
None
Requirements Ability: animalhandling 1
Actions summonCreature {'type': 'AddCombatant', 'ref': 'rat'}

## Sword
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements Ability: weapon_sword 1 Trait: humanoid
Actions Deal Damage slashing 1-6 HP

## Sword Swing
AP 2
Target ENEMY_GROUP_ALL
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Requirements Ability: weapon_sword 1 Trait: humanoid
Actions Deal Damage slashing 1-3 HP

## Tail Slap
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage bludgeoning 1-6 HP

## Talon
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage slashing 1-4 HP

## Tentacle
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage bludgeoning 1-4 HP

## Throw Molotov
AP 5
Target ENEMY_GROUP_ALL
Range Short Medium
Hit 60% Crit 5% (x2.0)
You throw a Molotov cocktail at the enemies.
Requirements Ability: weapon_ranged 3 Trait: humanoid
Actions Deal Damage fire 1-3 HP Add Condition burning 3s (50%)

## Throw net
AP 3
Target ENEMY_GROUP_ALL
Range Close Close
Hit 50% Crit 0% (x1.0)
None
Actions Add Condition entangled 3s

## Attack*
AP 0
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 0% (x0.0)
None
Actions Deal Damage physical 1-1 HP

## Wing
AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 0% Crit 0% (x2.0)
None
Actions Deal Damage bludgeoning 1-4 HP