Aim

AP 1
Target SELF
Range Self Self
Hit 100% Crit 0% (x1.0)
You have a higher chance of hitting the enemy. The focus is broken if you are attacked.
Actions

AP Drain

AP 3
Target ENEMY_ONE
Range Short Long
Hit 100% Crit 5% (x2.0)
None
Actions
  • Deal Damage PHYSICAL 1-3 AP

Bite

AP 0
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 5% (x2.0)
None
Actions
  • Deal Damage physical 1-3 HP

Bloodlust

AP 2
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 5% (x2.0)
None
Actions
  • stealHP {'component': 'HP', 'type': 'PHYSICAL', 'min': '2', 'max': '5'}

Bite

AP 0
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 40% (x1.0)
None
Actions
  • Deal Damage physical 1-3 HP

Poisoned Bite

AP 4
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 5% (x2.0)
None
Actions
  • Deal Damage PHYSICAL 1-3 HP

Poisoned Dagger

AP 2
Target ENEMY_ONE
Range Close Close
Hit 80% Crit 5% (x2.0)
None
Requirements
  • Ability: weapon_dagger 1
  • Ability: handle_poison 1
  • Trait: humanoid
Actions
  • Deal Damage PHYSICAL 1-4 HP
  • Add Condition poisoned 3m

Slasher

AP 2
Target ENEMY_ONE
Range Close Close
Hit 80% Crit 5% (x2.0)
None
Requirements
  • Ability: weapon_dagger 1
  • Trait: humanoid
Actions
  • Deal Damage slashing 1-2 HP
  • Add Condition bleeding 3m

Death Stare

AP 5
Target ENEMY_ALL
Range Close All
Hit 100% Crit 5% (x2.0)
None
Actions

Defend

AP 0
Target SELF
Range Self Self
Hit 100% Crit 0% (x1.0)
Increases defense against physical attacks
Actions

Evade

AP 2
Target SELF
Range Self Self
Hit 100% Crit 0% (x1.0)
The enemy has a lower chance of hitting you.
Actions

Fart

AP 5
Target ENEMY_ONE
Range Close Short
Hit 100% Crit 5% (x2.0)
None
Actions
  • Add Condition slow 5s

Fireball

AP 4
Target ENEMY_GROUP_ONE
Range Close Short
Hit 95% Crit 5% (x2.0)
None
Actions
  • Deal Damage fire 2-8 HP
  • Remove Condition frozen

Focus

AP 2
Target SELF
Range Self Self
Hit 100% Crit 0% (x1.0)
You have a higher chance of hitting the enemy. The focus is broken if you are attacked
Actions

Heal

AP 1
Target PARTY_ONE
Range Close Close
Hit 100% Crit 5% (x2.0)
None
Actions
  • Restore HP 3-5

Hide

AP 2
Target SELF
Range Self Self
Hit 50% Crit 0% (x1.0)
You hide in the shadows.
Requirements
  • Ability: stealth 1
Actions

Lucky

AP 2
Target SELF
Range Self Self
Hit 100% Crit 0% (x1.0)
Increases critical hit chance.
Actions

Pincer

AP 0
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 5% (x2.0)
None
Actions
  • Deal Damage physical 1-3 HP

Pistol Shot

AP 1
Target ENEMY_GROUP_ONE
Range Close Short
Hit 95% Crit 5% (x2.0)
None
Requirements
  • Ability: weapon_handgun 1
  • Trait: humanoid
Actions
  • Deal Damage physical 3-5 HP

Rifle Shot

AP 5
Target ENEMY_ONE
Range Short Long
Hit 80% Crit 5% (x2.0)
None
Requirements
  • Ability: weapon_rifle 3
  • Trait: humanoid
Actions
  • Deal Damage physical 8-10 HP

Roid Rage

AP 5
Target SELF
Range Self Self
Hit 100% Crit 5% (x2.0)
None
Actions
  • Add Condition rage 3m

Sabre Thrust

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 5% (x2.0)
None
Requirements
  • Trait: humanoid
Actions
  • Deal Damage piercing 2-5 HP

Shield

AP 5
Target PARTY_GROUP_ALL
Range Self All
Hit 100% Crit 0% (x1.0)
None
Actions

Shoot Arrow

AP 0
Target ENEMY_GROUP_ONE
Range Short Medium
Hit 80% Crit 5% (x2.0)
None
Requirements
  • Ability: weapon_bow 1
  • Trait: humanoid
Actions
  • Deal Damage piercing 1-4 HP

Shotgun Blast

AP 3
Target ENEMY_GROUP_ALL
Range Close Close
Hit 50% Crit 5% (x2.0)
None
Requirements
  • Ability: weapon_shotgun 3
  • Trait: humanoid
Actions
  • Deal Damage physical 5-10 HP

Shotgun Shot

AP 1
Target ENEMY_GROUP_ONE
Range Close Short
Hit 90% Crit 5% (x2.0)
None
Requirements
  • Ability: weapon_shotgun 1
  • Trait: humanoid
Actions
  • Deal Damage physical 3-10 HP

Sleep

AP 2
Target ENEMY_GROUP_ALL
Range Close Medium
Hit 75% Crit 0% (x1.0)
None
Requirements
  • Ability: spellcasting 1
Actions

Slingshot

AP 0
Target ENEMY_GROUP_ONE
Range Short Short
Hit 100% Crit 5% (x2.0)
None
Requirements
  • Trait: humanoid
Actions
  • Deal Damage bludgeoning 1-4 HP

Steal Currency

AP 3
Target ENEMY_ONE
Range Short Short
Hit 50% Crit 0% (x1.0)
None
Actions
  • stealItem {'name': 'currency', 'min': '1', 'max': '50'}

Poisoned Sting

AP 3
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 25% (x2.0)
None
Actions
  • Deal Damage physical 1-3 HP
  • Add Condition poisoned 1m

Stun Gun

AP 2
Target ENEMY_ONE
Range Close Close
Hit 100% Crit 0% (x1.0)
None
Requirements
  • Trait: humanoid
Actions
  • Deal Damage electricity 1-3 HP
  • Add Condition stunned 3s

Summon Rat

AP 2
Target SELF
Range Self Self
Hit 100% Crit 0% (x0.0)
None
Requirements
  • Ability: animalhandling 1
Actions
  • summonCreature {'type': 'AddCombatant', 'ref': 'rat'}

Sword Swing

AP 2
Target ENEMY_GROUP_ALL
Range Close Close
Hit 80% Crit 5% (x2.0)
None
Requirements
  • Ability: weapon_sword 1
  • Trait: humanoid
Actions
  • Deal Damage slashing 1-3 HP

Throw Molotov

AP 8
Target ENEMY_GROUP_ALL
Range Short Medium
Hit 95% Crit 5% (x2.0)
You throw a Molotov cocktail at the enemies.
Requirements
  • Ability: ranged_weapon 3
  • Trait: humanoid
Actions
  • Deal Damage fire 1-3 HP
  • Add Condition burning 3s (50%)

Throw net

AP 3
Target ENEMY_GROUP_ALL
Range Close Close
Hit 50% Crit 0% (x1.0)
None
Actions

Tripple Punch

AP 1
Target ENEMY_GROUP_ONE
Range Close Close
Hit 100% Crit 0% (x1.0)
None
Actions
  • Deal Damage physical 1-3 HP
  • Deal Damage physical 1-3 HP
  • Deal Damage physical 1-3 HP

Weapon Attack

AP 0
Target ENEMY_GROUP_ONE
Range Close Close
Hit 95% Crit 5% (x2.0)
None
Requirements
  • Trait: humanoid
Actions
  • Deal Damage physical 1-3 HP